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ôStudents who do not develop reading fluency, regardless of how bright they are, are likely to remain poor readers thr... More
Summary: Mala, Matthew, and Leonard live in a futuristic world where almost everyone is playing video games. Mala lives in India and leads her neighborhood teens in an army of robots in a video game that she plays online at a nearby Internet caf This science fiction novel forces kids to think beyond the xBox.
Type of Reading: bedtime story, family reading, anytime reading, independent reading, read aloud book, remedial reader
Recommended Age: read together: 10 and up; read yourself: 12 and up
Young Reader Reaction: Teen 1: I give this book a 4.5 (out of 5 stars) because I loved it. Not only was the book full of both online and real life action, but the author really knows how to grab (and keep) teenage audiences. I would recommend this book for any teenager, especially those who play video games. In addition to this book, I would recommend the Hunger Games series, Unwind by Neil Shusterman and Ship Breaker by Paolo Bacigalupi.
Teen 2: For the Win is a very unique book that includes gaming, economics and wages. It is a great choice for teens and adults who enjoy playing video games and understand the mechanics of these types of games. People who understand and enjoy reading about economics within games will also like this book. There are lots of cliffhangers that make you want to keep reading. Sometimes, though, the amount of video game economics can feel tedious and boring. That is why I only recommend this for older audiences. For the Win would be a great gift for any fan of video games.
Adult Reader Reaction: Review pending.
Pros: This is face-paced, with lots of action to keep you going.
Borrow or Buy: Borrow. At 475 pages, this is one you'll want to "test drive" before you buy. If it is a hit, readers will likely come back to it again to find things they missed the first time through.
Educational Themes: This is a novel largely just to enjoy a good action thriller. Still, there are questions that surface about where virtual and physical worlds cross over ... and whether they should/shouldn't. Great for a book club read
Notes: The Reading Tub® picked up this book at Book Expo America. There are no expectations of review associated with this book.
Literary Categories: Fiction - adventure, young adult, video games, online gaming
Date(s) Reviewed: December 2011, August 2017
Other Reviews: See Critics' Reviews and reader feedback at amazon.com and barnesandnoble.com.